Adjournment: an interruption in play to enable both players
to obtain analytical help from their
chessmaster friends or their chess libraries.
Adjudication: a binding decision about the outcome of an
unfinished game, made by someone
who is rated 200 points below you and who renders his
judgment after spending a total time
equal to only 5% of the time you devoted to the game.
Algebraic Chess Notation: a system of recording chess moves
which is so logical and
mathematically neat that it will never gain favor in the
U.S.A.
Amateur: in chess, someone who plays only for money (cf: professional).
Annotator: a "friendly guide" to the complexities of master
play, who first cites the MCO
column for the game under review, then remains silent
until white is a rook ahead, and , finally,
points out how black could have held out longer; alternately,
someone whose grasp of chess
doesn't extend beyond his library on the openings.
Blindford Chess: a skill through which minor masters can
gain a world-wide reputation;
outlawed in Russia because Morphy and Pillsbury died crazy.
Blitz: an extreme form of rapid transit chess, where the
players move faster than they can think
-- thus ensuring the games a rare profundity.
Book-Player: a chess slave, who fills a relatively empty
head with information that makes it
even emptier.
Botvinnik: a Russian king, revered by communist society.
Brilliancy: a combinative sequence which is understandable
to anyone once the solution is
revealed.
Bye: in Swiss System tourneys, a full point given to an odd player.
Center: according to the hypermoderns, the squares QR1, KR1, KR8, QR8.
Champion: someone who has attained success in chess only
because he has had more time to
devote to the game than you have.
Cheapo: a phrase coined by U. S. Master Dr. Karl Burger,
who has won a large percentage of
his games by such a maneuver; a move which threatens something
so obvious that only an idiot
would fall for it, and he does.
Chess: a most intriguing intellectual challenge, played
in a cultured manner according to strict
rules and regulations. The object of the game is to crush
your opponent.
Chess Fever: a disease common among adolescent members
of the Manhattan Chess Club;
characterized by jagged fingernails, bulging eyes, and
an unsteady hand.
Clock, Chess: a mechanical device used to time tournament
games which no one ever pays
attention to until that little red marker is about to
fall.
Club, Chess: a group of devotees of the Royal Game whose
meetings are characterized by
brotherhood and good sportsmanship and where never is
heard an encouraging word.
Combination: any long series of moves that the average player cannot understand.
Connoisseur, Openings: an undiscriminating authority, who
thinks one opening is better than
another.
Correspondence Chess: a system of play which is gaining
in popularity because you cannot
lose USCF rating points in this sort of competition.
Draw, Grandmaster: a friendly conclusion due to mutual fear.
Duffer: anybody who can beat you three in a row.
Egotist, Chess: someone who is more interested in describing
his own victories than in
listening to yours.
Ethics, Chess: undefined (we could find no examples of this).
Euwe, Max: that Dutch master whose name I can't pronounce.
Fianchetto: an Italian method of developing bishops, popularized by Russians.
Fischer, Robert: an American chess veteran who has been
U. S. Champion four times. His
victims accuse him of bad manners; his conquerors think
him a fine sport.
Fool's Mate: the logical conclusion to any game of chess.
Foresight: the ability to play in only those tournaments you are sure of winning.
Fork: "an instrument used chiefly for the purpose of putting
dead animals into one's mouth" (A.
Bierce).
Gambit: any unsound sacrifice in the opening.
Grandmaster: anyone who has reached the point in chess
where he is acclaimed for drawing
all him games.
Hypermodern Play: any opening system where an early checkmate is impossible.
Isolated Pawn: a pawn that will queen in the endgame (cf. passed pawn).
J'adoube: a phrase customarily emitted when you are caught
starting your opponent's clock on
your move.
Kibitzer: someone who gives good advice to your opponent and bad advice to you.
M.C.O.: Modern Chess Oblivion.
Median System: a way of breaking Swiss System ties which
requires a knowledge of
mathematical statistics and algebra, but which is much
simpler than any other system.
Middlegame: in postal chess, the first move after published analysis is exhausted.
Odds: chessplayers.
Opening: that phase of the game in which intelligence plays no part.
Open File: a file cleared of pawns - a worthy objective
since it is then easy to exchange a pair
of rooks and obtain an early draw.
Opponent: a slimy individual with an ugly face.
Open Tournament: a tournament open to all; a weak tournament.
Overprotection: first emphasized by the well-known theorist
Nimzovich, this positional theme
symbolizes Nimzo's relationship with his mother.
Passed Pawn: any pawn that never queens (cf. isolated pawn).
Pawn-Snatcher: a defensive genius.
Perfect Game: a way of describing all one's victories.
Principles of Chess: an archaic term; shown to be useless by Mikhail Tal.
Problem Chess: any chess position that could never occur in an actual game.
Professional Chessplayer: anybody who cannot make a living at chess (cf. amateur).
Rating System: an objective method of ranking chess players
which does not take into
consideration the inherent beauty of a rose.
Resigns: a way of terminating a game, unknown to weak players.
Round-Robin Tournament: a competition in which you cannot
talk the tournament director
out of pairing you with someone you are afraid of.
Sacrifice: any piece left en prise.
Simultaneous Exhibition: a demonstration of ego, where
one individual seeks to display his
chess prowess by beating 40 beginners simultaneously.
Sportsmanship, Good: concealed hatred for a victorious opponent.
Strategy: any idea longer than one move deep (cf. Tactics).
Swindle: the only way anyone can be defeated.
Swiss-System: a pairing system full of holes, like some other Swiss products.
Tactics: a one-move threat (cf. Strategy).
White: since recent Supreme Court decisions, not so big an advantage as it once was.
Win: to make an enemy.
Won Game: any game you lost.
Woodpusher: a way of describing one's chessplay so as to make opponents overconfident.
Zugzwang: there is no definition of this word.